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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MoreMountains.Tools
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{
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[AddComponentMenu("More Mountains/Tools/Gyroscope/MMGyroscope")]
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public class MMGyroscope : MonoBehaviour
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{
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public enum TimeScales { Scaled, Unscaled }
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public static bool GyroscopeActive = true;
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public static TimeScales TimeScale = TimeScales.Scaled;
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public static Vector2 Clamps = new Vector2(-1f, 1f);
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public static float LerpSpeed = 1f;
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public static bool TestMode;
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[Header("Debug")]
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/// turn this on if you want to use the inspector to test this camera
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public bool _TestMode = false;
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/// the rotation to apply on the x axiswhen in test mode
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[Range(-1f, 1f)]
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public float TestXAcceleration = 0f;
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/// the rotation to apply on the y axis while in test mode
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[Range(-1f, 1f)]
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public float TestYAcceleration = 0f;
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/// the rotation to apply on the y axis while in test mode
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[Range(-1f, 1f)]
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public float TestZAcceleration = 0f;
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public static Quaternion GyroscopeAttitude { get { GetValues(); return m_GyroscopeAttitude; } }
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public static Vector3 GyroscopeRotationRate { get { GetValues(); return m_GyroscopeRotationRate; } }
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public static Vector3 GyroscopeAcceleration { get { GetValues(); return m_GyroscopeAcceleration; } }
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public static Vector3 InputAcceleration { get { GetValues(); return m_InputAcceleration; } }
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public static Vector3 GyroscopeGravity { get { GetValues(); return m_GyroscopeGravity; } }
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public static Quaternion InitialGyroscopeAttitude { get { GetValues(); return m_InitialGyroscopeAttitude; } }
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public static Vector3 InitialGyroscopeRotationRate { get { GetValues(); return m_InitialGyroscopeRotationRate; } }
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public static Vector3 InitialGyroscopeAcceleration { get { GetValues(); return m_InitialGyroscopeAcceleration; } }
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public static Vector3 InitialInputAcceleration { get { GetValues(); return m_InitialInputAcceleration; } }
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public static Vector3 InitialGyroscopeGravity { get { GetValues(); return m_InitialGyroscopeGravity; } }
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public static Vector3 CalibratedInputAcceleration { get { GetValues(); return m_CalibratedInputAcceleration; } }
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public static Vector3 CalibratedGyroscopeGravity { get { GetValues(); return m_CalibratedGyroscopeGravity; } }
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public static Vector3 LerpedCalibratedInputAcceleration { get { GetValues(); return m_LerpedCalibratedInputAcceleration; } }
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public static Vector3 LerpedCalibratedGyroscopeGravity { get { GetValues(); return m_LerpedCalibratedGyroscopeGravity; } }
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private static Quaternion m_GyroscopeAttitude;
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private static Vector3 m_GyroscopeRotationRate;
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private static Vector3 m_GyroscopeAcceleration;
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private static Vector3 m_InputAcceleration;
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private static Vector3 m_GyroscopeGravity;
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private static Quaternion m_InitialGyroscopeAttitude;
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private static Vector3 m_InitialGyroscopeRotationRate;
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private static Vector3 m_InitialGyroscopeAcceleration;
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private static Vector3 m_InitialInputAcceleration;
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private static Vector3 m_InitialGyroscopeGravity;
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private static Vector3 m_CalibratedInputAcceleration;
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private static Vector3 m_CalibratedGyroscopeGravity;
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private static Vector3 m_LerpedCalibratedInputAcceleration;
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private static Vector3 m_LerpedCalibratedGyroscopeGravity;
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[Header("Settings")]
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/// whether this rig should move in scaled or unscaled time
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[SerializeField]
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private TimeScales _TimeScale = TimeScales.Scaled;
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/// the clamps to apply to the values
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[SerializeField]
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private Vector2 _Clamps = new Vector2(-1f, 1f);
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/// the speed at which to move towards the new position
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[SerializeField]
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private float _LerpSpeed = 1f;
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[Header("Raw Values")]
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[MMReadOnly]
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[SerializeField]
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private Quaternion _GyroscopeAttitude;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _GyroscopeRotationRate;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _GyroscopeAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _InputAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _GyroscopeGravity;
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[Header("AutoCalibration Values")]
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[MMReadOnly]
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[SerializeField]
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private Quaternion _InitialGyroscopeAttitude;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _InitialGyroscopeRotationRate;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _InitialGyroscopeAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _InitialInputAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _InitialGyroscopeGravity;
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[Header("Relative Values")]
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[MMReadOnly]
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[SerializeField]
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private Vector3 _CalibratedInputAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _CalibratedGyroscopeGravity;
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[Header("Lerped Values")]
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[MMReadOnly]
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[SerializeField]
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private Vector3 _LerpedCalibratedInputAcceleration;
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[MMReadOnly]
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[SerializeField]
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private Vector3 _LerpedCalibratedGyroscopeGravity;
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[MMInspectorButton("Calibrate")]
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public bool CalibrateButton;
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private static Gyroscope _gyroscope;
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protected static Vector3 _testVector = Vector3.zero;
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private static bool _initialized = false;
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private static Matrix4x4 _accelerationMatrix;
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private static Matrix4x4 _gravityMatrix;
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private static float _lastGetValuesAt = 0f;
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protected virtual void Start()
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{
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TimeScale = _TimeScale;
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Clamps = _Clamps;
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LerpSpeed = _LerpSpeed;
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TestMode = _TestMode;
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GyroscopeInitialization();
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}
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public static void GyroscopeInitialization()
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{
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_gyroscope = Input.gyro;
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_gyroscope.enabled = true;
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}
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protected virtual void Update()
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{
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if (!GyroscopeActive)
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{
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return;
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}
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HandleTestMode();
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GetValues();
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_GyroscopeAttitude = m_GyroscopeAttitude;
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_GyroscopeRotationRate = m_GyroscopeRotationRate;
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_GyroscopeAcceleration = m_GyroscopeAcceleration;
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_InputAcceleration = m_InputAcceleration;
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_GyroscopeGravity = m_GyroscopeGravity;
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_InitialGyroscopeAttitude = m_InitialGyroscopeAttitude;
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_InitialGyroscopeRotationRate = m_InitialGyroscopeRotationRate;
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_InitialGyroscopeAcceleration = m_InitialGyroscopeAcceleration;
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_InitialInputAcceleration = m_InitialInputAcceleration;
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_InitialGyroscopeGravity = m_InitialGyroscopeGravity;
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_CalibratedInputAcceleration = m_CalibratedInputAcceleration;
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_CalibratedGyroscopeGravity = m_CalibratedGyroscopeGravity;
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_LerpedCalibratedInputAcceleration = m_LerpedCalibratedInputAcceleration;
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_LerpedCalibratedGyroscopeGravity = m_LerpedCalibratedGyroscopeGravity;
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}
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public static void GetValues()
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{
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if (Time.frameCount == _lastGetValuesAt)
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{
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return;
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}
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AutoCalibration();
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GetGyroValues();
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_lastGetValuesAt = Time.frameCount;
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}
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private static void GetGyroValues()
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{
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float deltaTime = (TimeScale == TimeScales.Scaled) ? Time.deltaTime : Time.unscaledDeltaTime;
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m_GyroscopeAttitude = GyroscopeToUnity(Input.gyro.attitude);
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m_GyroscopeRotationRate = Input.gyro.rotationRateUnbiased;
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m_GyroscopeAcceleration = Input.gyro.userAcceleration;
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GetAccelerationAndGravity();
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ClampAcceleration();
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m_CalibratedInputAcceleration = CalibratedAcceleration(m_InputAcceleration, _accelerationMatrix);
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m_CalibratedGyroscopeGravity = CalibratedAcceleration(m_GyroscopeGravity, _gravityMatrix);
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m_LerpedCalibratedInputAcceleration = Vector3.Lerp(m_LerpedCalibratedInputAcceleration, m_CalibratedInputAcceleration, deltaTime * LerpSpeed);
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m_LerpedCalibratedGyroscopeGravity = Vector3.Lerp(m_LerpedCalibratedGyroscopeGravity, m_CalibratedGyroscopeGravity, deltaTime * LerpSpeed);
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}
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private static void AutoCalibration()
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{
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if (!_initialized && Time.time > 0.5f)
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{
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m_InitialGyroscopeAttitude = GyroscopeToUnity(Input.gyro.attitude);
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m_InitialGyroscopeRotationRate = Input.gyro.rotationRateUnbiased;
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m_InitialGyroscopeAcceleration = Input.gyro.userAcceleration;
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m_InitialInputAcceleration = Input.acceleration;
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m_InitialGyroscopeGravity = Input.gyro.gravity;
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Calibrate();
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_initialized = true;
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}
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}
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protected static Quaternion GyroscopeToUnity(Quaternion q)
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{
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return new Quaternion(q.x, q.y, -q.z, -q.w);
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}
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private static void ClampAcceleration()
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{
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m_InputAcceleration.x = Mathf.Clamp(m_InputAcceleration.x, Clamps.x, Clamps.y);
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m_InputAcceleration.y = Mathf.Clamp(m_InputAcceleration.y, Clamps.x, Clamps.y);
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m_InputAcceleration.z = Mathf.Clamp(m_InputAcceleration.z, Clamps.x, Clamps.y);
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m_GyroscopeGravity.x = Mathf.Clamp(m_GyroscopeGravity.x, Clamps.x, Clamps.y);
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m_GyroscopeGravity.y = Mathf.Clamp(m_GyroscopeGravity.y, Clamps.x, Clamps.y);
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m_GyroscopeGravity.z = Mathf.Clamp(m_GyroscopeGravity.z, Clamps.x, Clamps.y);
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}
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protected virtual void HandleTestMode()
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{
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if (TestMode)
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{
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_testVector.x = TestXAcceleration;
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_testVector.y = TestYAcceleration;
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_testVector.z = TestZAcceleration;
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m_InputAcceleration = _testVector;
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m_GyroscopeGravity = _testVector;
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}
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else
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{
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GetAccelerationAndGravity();
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}
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}
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private static void GetAccelerationAndGravity()
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{
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if (!TestMode)
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{
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m_InputAcceleration = Input.acceleration;
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m_GyroscopeGravity = Input.gyro.gravity;
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}
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}
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private static void Calibrate()
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{
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_accelerationMatrix = CalibrateAcceleration(m_InputAcceleration);
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_gravityMatrix = CalibrateAcceleration(Input.gyro.gravity);
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}
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private static Matrix4x4 CalibrateAcceleration(Vector3 initialAcceleration)
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{
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Quaternion rotationQuaternion = Quaternion.FromToRotation(-Vector3.forward, initialAcceleration);
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Matrix4x4 newMatrix = Matrix4x4.TRS(Vector3.zero, rotationQuaternion, Vector3.one);
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return newMatrix.inverse;
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}
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private static Vector3 CalibratedAcceleration(Vector3 accelerator, Matrix4x4 matrix)
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{
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Vector3 fixedAcceleration = matrix.MultiplyVector(accelerator);
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return fixedAcceleration;
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}
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}
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}
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