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CrowdControl/Assets/Feel/MMTools/Tools/MMGUI/MMPSBToUIConverter.cs

130 lines
3.9 KiB
C#

2 months ago
using UnityEngine;
using System.Collections;
using System;
using UnityEngine.UI;
using MoreMountains.Tools;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
[AddComponentMenu("More Mountains/Tools/GUI/MMPSBToUIConverter")]
public class MMPSBToUIConverter : MonoBehaviour
{
[Header("Target")]
public Canvas TargetCanvas;
public float ScaleFactor = 100f;
public bool ReplicateNesting = false;
[Header("Size")]
public float TargetWidth = 2048;
public float TargetHeight = 1152;
[Header("Conversion")]
[MMInspectorButton("ConvertToCanvas")]
public bool ConvertToCanvasButton;
public Vector3 ChildImageOffset = new Vector3(-1024f, -576f, 0f);
protected Transform _topLevel;
protected Dictionary<Transform, int> _sortingOrders;
public virtual void ConvertToCanvas()
{
Screen.SetResolution((int)TargetWidth, (int)TargetHeight, true);
_sortingOrders = new Dictionary<Transform, int>();
// remove existing canvas if found
foreach (Transform child in TargetCanvas.transform)
{
if (child.name == this.name)
{
child.MMDestroyAllChildren();
DestroyImmediate(child.gameObject);
}
}
// force size on canvas scaler
CanvasScaler canvasScaler = TargetCanvas.GetComponent<CanvasScaler>();
if (canvasScaler != null)
{
canvasScaler.referenceResolution = new Vector2(TargetWidth, TargetHeight);
}
// create a parent in the target canvas
GameObject newRoot = new GameObject(this.name, typeof(RectTransform));
newRoot.transform.SetParent(TargetCanvas.transform);
RectTransform newRootRect = newRoot.GetComponent<RectTransform>();
SetupForStretch(newRootRect);
_topLevel = newRoot.transform;
CreateImageForChildren(this.transform, newRoot.transform);
// apply sorting orders
foreach (KeyValuePair<Transform, int> pair in _sortingOrders)
{
pair.Key.SetSiblingIndex(pair.Value);
}
}
/// <summary>
/// Recursively goes through the children of the specified "root" Transform, and parents them to the specified "parent"
/// </summary>
/// <param name="root"></param>
/// <param name="parent"></param>
protected virtual void CreateImageForChildren(Transform root, Transform parent)
{
foreach (Transform child in root)
{
GameObject imageGO = new GameObject(child.name, typeof(RectTransform));
imageGO.transform.localPosition = ScaleFactor * child.transform.localPosition;
if (ReplicateNesting)
{
imageGO.transform.SetParent(parent);
}
else
{
imageGO.transform.SetParent(_topLevel);
Vector3 newLocalPosition = imageGO.transform.localPosition;
newLocalPosition.x = newLocalPosition.x + TargetWidth / 2f;
imageGO.transform.localPosition = newLocalPosition;
}
SpriteRenderer spriteRenderer = child.gameObject.GetComponent<SpriteRenderer>();
if (spriteRenderer != null)
{
Image image = imageGO.AddComponent<Image>();
image.sprite = spriteRenderer.sprite;
_sortingOrders.Add(image.transform, spriteRenderer.sortingOrder);
image.SetNativeSize();
RectTransform imageGoRect = imageGO.GetComponent<RectTransform>();
Vector3 newPosition = imageGoRect.localPosition;
newPosition += ChildImageOffset;
newPosition.z = 0f;
imageGoRect.localPosition = newPosition;
}
else
{
imageGO.name += " - NODE";
RectTransform imageGoRect = imageGO.GetComponent<RectTransform>();
imageGoRect.sizeDelta = new Vector2(TargetWidth, TargetHeight);
imageGoRect.localPosition = Vector3.zero;
}
imageGO.GetComponent<RectTransform>().localScale = Vector3.one;
CreateImageForChildren(child, imageGO.transform);
}
}
protected virtual void SetupForStretch(RectTransform rect)
{
rect.localPosition = Vector3.zero;
rect.anchorMin = new Vector2(0, 0);
rect.anchorMax = new Vector2(1, 1);
rect.pivot = new Vector2(0.5f, 0.5f);
rect.offsetMin = Vector2.zero;
rect.offsetMax = Vector2.zero;
rect.localScale = Vector3.one;
}
}
}