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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/MMDebugMenuItems/MMDebugMenuItemValue.cs

25 lines
717 B
C#

2 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to bind a value item to a MMDebugMenu
/// </summary>
public class MMDebugMenuItemValue : MonoBehaviour
{
[Header("Bindings")]
/// the label to display next to the value
public Text LabelText;
/// the text comp to display the value with
public Text ValueText;
/// a radio receiver to update the value with
public MMRadioReceiver RadioReceiver;
/// the current level of this value item
public float Level { get { return _level; } set { _level = value; ValueText.text = value.ToString("F2"); } }
protected float _level;
}
}