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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to store choices contents
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/// </summary>
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[System.Serializable]
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public class MMDebugMenuChoiceEntry
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{
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/// the button associated to this choice
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public Button TargetButton;
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/// the text comp used to display the button's text
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public Text ButtonText;
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/// the button's background image comp
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public Image ButtonBg;
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/// the name of the event bound to this button
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public string ButtonEventName = "ButtonEvent";
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}
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/// <summary>
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/// A class used to bind a Choice menu item to a MMDebugMenu
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/// </summary>
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public class MMDebugMenuItemChoices : MonoBehaviour
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{
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[Header("Bindings")]
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/// the sprite to use when the button is active
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public Sprite SelectedSprite;
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/// the sprite to use as bg when the button is inactive
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public Sprite OffSprite;
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/// the color to use when the button is active
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public Color OnColor = Color.white;
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/// the color to use when the button is inactive
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public Color OffColor = Color.black;
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/// the color to use when the button is accented
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public Color AccentColor = MMColors.ReunoYellow;
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/// a list of choices
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public List<MMDebugMenuChoiceEntry> Choices;
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/// <summary>
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/// Triggers a button event of the selected index
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/// </summary>
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/// <param name="index"></param>
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public virtual void TriggerButtonEvent(int index)
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{
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MMDebugMenuButtonEvent.Trigger(Choices[index].ButtonEventName);
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}
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/// <summary>
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/// Selects one of the buttons
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/// </summary>
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/// <param name="index"></param>
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public virtual void Select(int index)
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{
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Deselect();
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Choices[index].ButtonBg.sprite = SelectedSprite;
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Choices[index].ButtonBg.color = AccentColor;
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Choices[index].ButtonText.color = OffColor;
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}
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/// <summary>
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/// Deselects all buttons
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/// </summary>
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public virtual void Deselect()
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{
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foreach(MMDebugMenuChoiceEntry entry in Choices)
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{
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entry.ButtonBg.sprite = OffSprite;
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entry.ButtonBg.color = OnColor;
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entry.ButtonText.color = OnColor;
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}
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}
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}
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}
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