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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// Command lines to be run from the MMDebugMenu
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/// To add new ones, add the [MMDebugLogCommand] attribute to any static method
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/// </summary>
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public class MMDebugMenuCommands : MonoBehaviour
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{
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/// <summary>
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/// Outputs Time.time
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/// </summary>
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[MMDebugLogCommand]
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public static void Now()
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{
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string message = "Time.time is " + Time.time;
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MMDebug.DebugLogTime(message, "", 3, true);
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}
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/// <summary>
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/// Clears the console
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/// </summary>
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[MMDebugLogCommand]
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public static void Clear()
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{
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MMDebug.DebugLogClear();
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}
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/// <summary>
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/// Restarts the current scene
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/// </summary>
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[MMDebugLogCommand]
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public static void Restart()
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{
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Scene scene = SceneManager.GetActiveScene();
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SceneManager.LoadScene(scene.name, LoadSceneMode.Single);
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}
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/// <summary>
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/// Reloads the current scene
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/// </summary>
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[MMDebugLogCommand]
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public static void Reload()
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{
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Scene scene = SceneManager.GetActiveScene();
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SceneManager.LoadScene(scene.name, LoadSceneMode.Single);
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}
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/// <summary>
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/// Displays system info
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/// </summary>
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[MMDebugLogCommand]
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public static void Sysinfo()
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{
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MMDebug.DebugLogTime(MMDebug.GetSystemInfo());
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}
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/// <summary>
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/// Exits the application
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/// </summary>
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[MMDebugLogCommand]
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public static void Quit()
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{
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InternalQuit();
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}
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/// <summary>
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/// Exits the application
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/// </summary>
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[MMDebugLogCommand]
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public static void Exit()
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{
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InternalQuit();
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}
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/// <summary>
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/// Displays a list of all the commands
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/// </summary>
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[MMDebugLogCommand]
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public static void Help()
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{
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string result = "LIST OF COMMANDS";
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foreach (MethodInfo method in MMDebug.Commands.OrderBy(m => m.Name))
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{
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result += "\n- <color=#FFFFFF>"+method.Name+"</color>";
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}
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MMDebug.DebugLogTime(result, "#FFC400", 3, true);
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}
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/// <summary>
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/// Internal method used to exit the app
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/// </summary>
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private static void InternalQuit()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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/// <summary>
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/// Sets the vsync count to the specified parameter
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/// </summary>
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/// <param name="args"></param>
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[MMDebugLogCommandArgumentCount(1)]
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[MMDebugLogCommand]
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public static void Vsync(string[] args)
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{
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if (int.TryParse(args[1], out int vSyncCount))
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{
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QualitySettings.vSyncCount = vSyncCount;
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MMDebug.DebugLogTime("VSyncCount set to " + vSyncCount, "#FFC400", 3, true);
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}
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}
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/// <summary>
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/// Sets the target framerate to the specified value
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/// </summary>
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/// <param name="args"></param>
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[MMDebugLogCommandArgumentCount(1)]
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[MMDebugLogCommand]
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public static void Framerate(string[] args)
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{
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if (int.TryParse(args[1], out int framerate))
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{
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Application.targetFrameRate = framerate;
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MMDebug.DebugLogTime("Framerate set to " + framerate, "#FFC400", 3, true);
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}
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}
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/// <summary>
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/// Sets the target timescale to the specified value
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/// </summary>
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/// <param name="args"></param>
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[MMDebugLogCommandArgumentCount(1)]
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[MMDebugLogCommand]
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public static void Timescale(string[] args)
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{
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if (float.TryParse(args[1], System.Globalization.NumberStyles.Float, CultureInfo.InvariantCulture, out float timescale))
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{
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Time.timeScale = timescale;
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MMDebug.DebugLogTime("Timescale set to " + timescale, "#FFC400", 3, true);
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}
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}
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/// <summary>
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/// Computes and displays the biggest int out of the two passed in arguments
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/// Just an example of how you can do multiple argument commands
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/// </summary>
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/// <param name="args"></param>
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[MMDebugLogCommandArgumentCount(2)]
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[MMDebugLogCommand]
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public static void Biggest(string[] args)
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{
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if (int.TryParse(args[1], out int i1) && int.TryParse(args[2], out int i2))
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{
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string result;
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int biggest = (i1 >= i2) ? i1 : i2;
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result = biggest + " is the biggest number";
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MMDebug.DebugLogTime(result, "#FFC400", 3, true);
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}
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}
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}
|
|
|
|
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}
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