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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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namespace MoreMountains.Tools
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{
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public class MMAudioEvents
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{
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}
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/// <summary>
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/// A struct used to trigger sounds
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/// </summary>
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public struct MMSfxEvent
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{
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static private event Delegate OnEvent;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] private static void RuntimeInitialization() { OnEvent = null; }
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static public void Register(Delegate callback) { OnEvent += callback; }
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static public void Unregister(Delegate callback) { OnEvent -= callback; }
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public delegate void Delegate(AudioClip clipToPlay, AudioMixerGroup audioGroup = null, float volume = 1f, float pitch = 1f, int priority = 128);
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static public void Trigger(AudioClip clipToPlay, AudioMixerGroup audioGroup = null, float volume = 1f, float pitch = 1f, int priority = 128)
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{
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OnEvent?.Invoke(clipToPlay, audioGroup, volume, pitch, priority);
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}
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}
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}
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