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CrowdControl/Assets/Feel/MMTools/Tools/MMAttributes/MMInformationAttribute.cs

37 lines
1.0 KiB
C#

3 months ago
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace MoreMountains.Tools
{
public class MMInformationAttribute : PropertyAttribute
{
public enum InformationType { Error, Info, None, Warning }
#if UNITY_EDITOR
public string Message;
public MessageType Type;
public bool MessageAfterProperty;
public MMInformationAttribute(string message, InformationType type, bool messageAfterProperty)
{
this.Message = message;
if (type==InformationType.Error) { this.Type = UnityEditor.MessageType.Error;}
if (type==InformationType.Info) { this.Type = UnityEditor.MessageType.Info;}
if (type==InformationType.Warning) { this.Type = UnityEditor.MessageType.Warning;}
if (type==InformationType.None) { this.Type = UnityEditor.MessageType.None;}
this.MessageAfterProperty = messageAfterProperty;
}
#else
public MMInformationAttribute(string message, InformationType type, bool messageAfterProperty)
{
}
#endif
}
}