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CrowdControl/Assets/Epic Toon FX/Scripts/ETFXPitchRandomizer.cs

17 lines
306 B
C#

3 months ago
using UnityEngine;
using System.Collections;
namespace EpicToonFX
{
public class ETFXPitchRandomizer : MonoBehaviour
{
public float randomPercent = 10;
void Start ()
{
transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
}
}
}