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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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public enum ButtonTypes {
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NotDefined,
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Previous,
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Next
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}
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public class PEButtonScript : MonoBehaviour, IEventSystemHandler, IPointerEnterHandler, IPointerExitHandler {
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#pragma warning disable 414
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private Button myButton;
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#pragma warning disable 414
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public ButtonTypes ButtonType = ButtonTypes.NotDefined;
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// Use this for initialization
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void Start () {
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myButton = gameObject.GetComponent<Button> ();
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}
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public void OnPointerEnter(PointerEventData eventData) {
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// Used for Tooltip
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UICanvasManager.GlobalAccess.MouseOverButton = true;
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UICanvasManager.GlobalAccess.UpdateToolTip (ButtonType);
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}
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public void OnPointerExit(PointerEventData eventData) {
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// Used for Tooltip
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UICanvasManager.GlobalAccess.MouseOverButton = false;
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UICanvasManager.GlobalAccess.ClearToolTip ();
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}
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public void OnButtonClicked () {
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// Button Click Actions
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UICanvasManager.GlobalAccess.UIButtonClick(ButtonType);
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}
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}
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