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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using AlmostEngine.Screenshot;
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namespace AlmostEngine.Examples
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{
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/// <summary>
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/// Add this component to all objects you want to hide during the capture process.
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/// Note that it works only in play mode.
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/// </summary>
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public class HideOnCapture : MonoBehaviour
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{
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void Start ()
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{
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ScreenshotManager.onCaptureBeginDelegate += Hide;
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ScreenshotManager.onCaptureEndDelegate += Show;
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}
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void OnDestroy ()
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{
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ScreenshotManager.onCaptureBeginDelegate -= Hide;
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ScreenshotManager.onCaptureEndDelegate -= Show;
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}
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void Hide ()
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{
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this.gameObject.SetActive (false);
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}
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void Show ()
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{
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this.gameObject.SetActive (true);
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}
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}
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}
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