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CrowdControl/Assets/3rd/MPUIKit/Runtime/Scripts/Shapes/Hexagon.cs

105 lines
4.1 KiB
C#

2 months ago
using System;
using UnityEngine;
namespace MPUIKIT {
/// <summary>
/// Hexagon shape with two opposite parallel equal sides. It is basically a rectangle where two
/// of it's sides are broken into halves and pulled out of the shape that creates two triangle tips
/// left and right of the shape.
/// </summary>
[Serializable]
public struct Hexagon: IMPUIComponent {
[SerializeField] private Vector4 m_CornerRadius;
[SerializeField] private bool m_UniformCornerRadius;
[SerializeField] private Vector2 m_TipSize;
[SerializeField] private bool m_UniformTipSize;
[SerializeField] private Vector2 m_TipRadius;
[SerializeField] private bool m_UniformTipRadius;
/// <summary>
/// Sizes of the two tips (the triangular part sticking out of the rectangular part of the shape)
/// <para>x => left tip, y => right tip</para>
/// </summary>
public Vector2 TipSize {
get => m_TipSize;
set {
m_TipSize = Vector2.Max(value, Vector2.one);
if (ShouldModifySharedMat) {
SharedMat.SetVector(SpHexagonTipSizes, m_TipSize);
}
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
}
}
/// <summary>
/// Radius of the corner of the tips.
/// <para>x => left tip's corner, y => right tip's corner</para>
/// </summary>
public Vector2 TipRadius {
get => m_TipRadius;
set {
m_TipRadius = Vector2.Max(value, Vector2.one);
if (ShouldModifySharedMat) {
SharedMat.SetVector(SpHexagonTipRadius, m_TipRadius);
}
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
}
}
/// <summary>
/// <para>Radius of the four corners of the rectangular part of the shape.
/// Counter-Clockwise from bottom-left</para>
/// <para>x => bottom-left, y => bottom-right</para>
/// <para>z => top-right, w => top-left</para>
/// </summary>
public Vector4 CornerRadius {
get => m_CornerRadius;
set {
m_CornerRadius = Vector4.Max(value, Vector4.one);
if (ShouldModifySharedMat) {
SharedMat.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
}
OnComponentSettingsChanged?.Invoke(this, EventArgs.Empty);
}
}
private static readonly int SpHexagonTipSizes = Shader.PropertyToID("_HexagonTipSize");
private static readonly int SpHexagonTipRadius = Shader.PropertyToID("_HexagonTipRadius");
private static readonly int SpHexagonRectCornerRadius = Shader.PropertyToID("_HexagonCornerRadius");
public Material SharedMat { get; set; }
public bool ShouldModifySharedMat { get; set; }
public RectTransform RectTransform { get; set; }
public void Init(Material sharedMat, Material renderMat, RectTransform rectTransform) {
SharedMat = sharedMat;
ShouldModifySharedMat = sharedMat == renderMat;
RectTransform = rectTransform;
TipRadius = m_TipRadius;
TipSize = m_TipSize;
}
public event EventHandler OnComponentSettingsChanged;
public void OnValidate() {
CornerRadius = m_CornerRadius;
TipSize = m_TipSize;
TipRadius = m_TipRadius;
}
public void InitValuesFromMaterial(ref Material material) {
m_CornerRadius = material.GetVector(SpHexagonRectCornerRadius);
m_TipRadius = material.GetVector(SpHexagonTipRadius);
m_TipSize = material.GetVector(SpHexagonTipSizes);
}
public void ModifyMaterial(ref Material material, params object[] otherProperties) {
material.SetVector(SpHexagonTipSizes, m_TipSize);
material.SetVector(SpHexagonTipRadius, m_TipRadius);
material.SetVector(SpHexagonRectCornerRadius, m_CornerRadius);
}
}
}