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16 lines
562 B
C#
16 lines
562 B
C#
3 months ago
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using System;
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using UnityEngine;
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namespace MPUIKIT {
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public interface IMPUIComponent{
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Material SharedMat { get; set; }
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bool ShouldModifySharedMat { get; set; }
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RectTransform RectTransform { get; set; }
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void Init(Material sharedMat, Material renderMat, RectTransform rectTransform);
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event EventHandler OnComponentSettingsChanged;
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void OnValidate();
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void InitValuesFromMaterial(ref Material material);
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void ModifyMaterial(ref Material material, params object[] otherProperties);
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}
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}
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