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CrowdControl/Assets/3rd/MPUIKit/Editor/Scripts/ShapeDrawers/RectanglePropertyDrawer.cs

60 lines
2.9 KiB
C#

2 months ago
using UnityEditor;
using UnityEngine;
namespace MPUIKIT.Editor {
[CustomPropertyDrawer(typeof(Rectangle))]
public class RectanglePropertyDrawer : PropertyDrawer{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty(position, label, property);
{
Rect LabelRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
Rect RadiusVectorRect = new Rect(position.x,
position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
position.width, EditorGUIUtility.singleLineHeight);
SerializedProperty uniform = property.FindPropertyRelative("m_UniformCornerRadius");
SerializedProperty radius = property.FindPropertyRelative("m_CornerRadius");
MPEditorUtility.CornerRadiusModeGUI(LabelRect, ref uniform, new []{"Free", "Uniform"});
float floatVal = radius.vector4Value.x;
Vector4 vectorValue = radius.vector4Value;
float[] zw = new[] {vectorValue.w, vectorValue.z};
float[] xy = new[] {vectorValue.x, vectorValue.y};
EditorGUI.BeginChangeCheck();
{
EditorGUI.showMixedValue = radius.hasMultipleDifferentValues;
if (uniform.boolValue) {
floatVal = EditorGUI.FloatField(RadiusVectorRect, "Uniform Radius", floatVal);
}
else {
EditorGUI.MultiFloatField(RadiusVectorRect, new [] {
new GUIContent("W"), new GUIContent("Z")}, zw );
RadiusVectorRect.y +=
EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.MultiFloatField(RadiusVectorRect, new [] {
new GUIContent("X "), new GUIContent("Y")}, xy );
}
EditorGUI.showMixedValue = false;
}
if (EditorGUI.EndChangeCheck()) {
radius.vector4Value = uniform.boolValue
? new Vector4(floatVal, floatVal, floatVal, floatVal)
: new Vector4(xy[0], xy[1], zw[1], zw[0]);
}
}
EditorGUI.EndProperty();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing;
}
return EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing * 2;
}
}
}