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106 lines
5.7 KiB
C#
106 lines
5.7 KiB
C#
2 months ago
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor {
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[CustomPropertyDrawer(typeof(Hexagon))]
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public class HexagonPropertyDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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{
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SerializedProperty rectRadius = property.FindPropertyRelative("m_CornerRadius");
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SerializedProperty uniformRect = property.FindPropertyRelative("m_UniformCornerRadius");
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SerializedProperty triSizes = property.FindPropertyRelative("m_TipSize");
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SerializedProperty uniformTriS = property.FindPropertyRelative("m_UniformTipSize");
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SerializedProperty triRadius = property.FindPropertyRelative("m_TipRadius");
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SerializedProperty uniformTriR = property.FindPropertyRelative("m_UniformTipRadius");
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Vector4 radiusVectorValue = rectRadius.vector4Value;
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float radiusFloatValue = radiusVectorValue.x;
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bool rectBoolVal = uniformRect.boolValue;
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float[] zw = new[] {radiusVectorValue.w, radiusVectorValue.z};
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float[] xy = new[] {radiusVectorValue.x, radiusVectorValue.y};
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Vector2 triSizesVectorValue = triSizes.vector2Value;
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float triSizesFloatValue = triSizesVectorValue.x;
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Vector2 triRadiusVectorValue = triRadius.vector2Value;
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float triRadiusFloatValue = triRadiusVectorValue.x;
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Rect line = position;
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line.height = EditorGUIUtility.singleLineHeight;
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string[] toolbarLabel = new[] {"Free", "Uniform"};
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MPEditorUtility.CornerRadiusModeGUI(line, ref uniformRect, toolbarLabel);
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.showMixedValue = rectRadius.hasMultipleDifferentValues;
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if (rectBoolVal) {
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radiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", radiusFloatValue);
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}
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else {
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EditorGUI.MultiFloatField(line, new []{new GUIContent("W"), new GUIContent("Z")}, zw);
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.MultiFloatField(line, new []{new GUIContent("X"), new GUIContent("Y")}, xy);
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}
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EditorGUI.showMixedValue = false;
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}
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if (EditorGUI.EndChangeCheck()) {
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rectRadius.vector4Value = rectBoolVal
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? new Vector4(radiusFloatValue, radiusFloatValue, radiusFloatValue, radiusFloatValue)
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: new Vector4(xy[0], xy[1], zw[1], zw[0]);
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}
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriS, toolbarLabel, "Tip Size");
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.showMixedValue = triSizes.hasMultipleDifferentValues;
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if (uniformTriS.boolValue) {
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triSizesFloatValue = EditorGUI.FloatField(line, "Uniform Size", triSizesFloatValue);
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}
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else {
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triSizesVectorValue = EditorGUI.Vector2Field(line, string.Empty, triSizesVectorValue);
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}
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EditorGUI.showMixedValue = false;
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}
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if (EditorGUI.EndChangeCheck()) {
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triSizes.vector2Value = uniformTriS.boolValue
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? new Vector2(triSizesFloatValue, triSizesFloatValue)
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: triSizesVectorValue;
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}
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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MPEditorUtility.CornerRadiusModeGUI(line, ref uniformTriR, toolbarLabel, "Tip Radius");
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line.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.showMixedValue = triRadius.hasMultipleDifferentValues;
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if (uniformTriR.boolValue) {
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triRadiusFloatValue = EditorGUI.FloatField(line, "Uniform Radius", triRadiusFloatValue);
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}
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else {
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triRadiusVectorValue = EditorGUI.Vector2Field(line, string.Empty, triRadiusVectorValue);
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}
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EditorGUI.showMixedValue = false;
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}
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if (EditorGUI.EndChangeCheck()) {
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triRadius.vector2Value = uniformTriR.boolValue
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? new Vector2(triRadiusFloatValue, triRadiusFloatValue)
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: triRadiusVectorValue;
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}
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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if (property.FindPropertyRelative("m_UniformCornerRadius").boolValue) {
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return EditorGUIUtility.singleLineHeight * 6 + EditorGUIUtility.standardVerticalSpacing * 5;
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}
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return EditorGUIUtility.singleLineHeight * 7 + EditorGUIUtility.standardVerticalSpacing * 6;
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}
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}
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}
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