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51 lines
2.2 KiB
C#
51 lines
2.2 KiB
C#
2 months ago
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using UnityEditor;
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using UnityEngine;
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namespace MPUIKIT.Editor {
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[CustomPropertyDrawer(typeof(Circle))]
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public class CirclePropertyDrawer : PropertyDrawer{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
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EditorGUI.BeginProperty(position, label, property);
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{
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Rect radiusRect = new Rect(position.x, position.y, position.width, EditorGUIUtility.singleLineHeight);
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Rect toolBarRect = new Rect(position.x + EditorGUIUtility.labelWidth,
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position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing,
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position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight);
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SerializedProperty spFitCircleRadius = property.FindPropertyRelative("m_FitRadius");
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bool FitCirlce = spFitCircleRadius.boolValue;
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EditorGUI.BeginDisabledGroup(FitCirlce);
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{
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EditorGUI.PropertyField(radiusRect, property.FindPropertyRelative("m_Radius"),
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new GUIContent("Radius"));
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}
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginChangeCheck();
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EditorGUI.showMixedValue = spFitCircleRadius.hasMultipleDifferentValues;
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{
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EditorGUILayout.BeginHorizontal();
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{
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GUILayout.Space(EditorGUIUtility.labelWidth);
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FitCirlce = GUI.Toolbar(toolBarRect, FitCirlce ? 1 : 0, new[] {"Free", "Fit"}) == 1;
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}
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EditorGUILayout.EndHorizontal();
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}
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EditorGUI.showMixedValue = false;
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if (EditorGUI.EndChangeCheck()) {
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spFitCircleRadius.boolValue = FitCirlce;
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}
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}
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EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label) {
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return EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing * 2;
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}
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}
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}
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