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CrowdControl/Assets/3rd/D2D_Scripts/Utilities/CodeSugar/Vector3ClassSugar.cs

96 lines
2.8 KiB
C#

1 month ago
using System;
using UnityEngine;
namespace D2D.Utilities
{
public static class Vector3ClassSugar
{
/// <summary>
/// It is SLOW! Avoid using it for crowds of objects in Update()
/// </summary>
public class Vector3Class
{
private readonly Func<Vector3> _getter;
private readonly Action<Vector3> _setter;
public Vector3Class(Func<Vector3> getter, Action<Vector3> setter)
{
_getter = getter;
_setter = setter;
}
public float x
{
get => _getter().x;
set
{
var v = _getter();
v.x = value;
_setter(v);
}
}
public float y
{
get => _getter().y;
set
{
var v = _getter();
v.y = value;
_setter(v);
}
}
public float z
{
get => _getter().z;
set
{
var v = _getter();
v.z = value;
_setter(v);
}
}
}
public static Vector3Class Position(this Transform target)
{
if (target == null)
throw new NullReferenceException("target");
return new Vector3Class(() => target.position, (v) => target.position = v);
}
public static Vector3Class Velocity(this Rigidbody target)
{
if (target == null)
throw new NullReferenceException("target");
return new Vector3Class(() => target.velocity, (v) => target.velocity = v);
}
public static Vector3Class LocalPosition(this Transform target)
{
if (target == null)
throw new NullReferenceException("target");
return new Vector3Class(() => target.localPosition, (v) => target.localPosition = v);
}
public static Vector3Class Euler(this Transform target)
{
if (target == null)
throw new NullReferenceException("target");
return new Vector3Class(() => target.eulerAngles, (v) => target.eulerAngles = v);
}
public static Vector3Class LocalEuler(this Transform target)
{
if (target == null)
throw new NullReferenceException("target");
return new Vector3Class(() => target.localEulerAngles, (v) => target.localEulerAngles = v);
}
}
}