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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Spawners/CloneSpawner.cs

30 lines
750 B
C#

1 month ago
using System;
using System.Collections.Generic;
using D2D.Utilities;
using D2D.Utils;
using UnityEngine;
namespace D2D.Gameplay
{
public class CloneSpawner : MonoBehaviour, ISpawner
{
private List<GameObject> _prefabs = new List<GameObject>();
private void Start()
{
if (transform.childCount == 0)
throw new Exception("No children in spawner!");
foreach (Transform child in transform)
{
_prefabs.Add(child.gameObject);
}
}
public GameObject Spawn()
{
return Instantiate(_prefabs.GetRandomElement(),
transform.position, Quaternion.identity, transform);
}
}
}