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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Collectables/Bonuses/InstantCureBonus.cs

15 lines
315 B
C#

3 months ago
using D2D.Gameplay;
using UnityEngine;
namespace D2D
{
public class InstantCureBonus : Collectable
{
[SerializeField] private float _healPoints;
protected override void OnPick(GameObject owner)
{
owner.GetComponent<Health>().Heal(_healPoints);
}
}
}