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134 lines
4.3 KiB
C#
134 lines
4.3 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D;
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using D2D.Gameplay;
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using D2D.Utilities;
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using NaughtyAttributes;
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using Sirenix.OdinInspector;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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using Object = System.Object;
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namespace D2D
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{
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public enum AutoCountMode {None, X, XZ}
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public class ArraySpawner : SmartScript
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{
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[TabGroup("Basic")] [SerializeField] private Vector3 _count;
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[TabGroup("Basic")] [SerializeField] private float _step;
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[TabGroup("Basic")] [SerializeField] private GameObject[] _prefabs;
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[TabGroup("Advanced")] [SerializeField] private bool _shuffle = true;
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[TabGroup("Advanced")] [SerializeField] private bool _rebuildOnStart;
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[TabGroup("Advanced")] [SerializeField] private Transform _folder;
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[TabGroup("Advanced")] [SerializeField] private bool _fromMiddle;
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[TabGroup("Advanced")] [SerializeField] private AutoCountMode _autoCountMode;
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[TabGroup("Advanced")] [SerializeField] private bool _showGizmo = true;
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[TabGroup("Advanced")] [SerializeField] private bool _replayOnRebuild;
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#if UNITY_EDITOR
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private void OnDrawGizmosSelected()
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{
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if (!_showGizmo)
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return;
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Gizmos.color = Color.blue;
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var tp = transform.position;
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for (int i = 0; i < _count.x; i++)
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LineWithSphere(tp, tp + new Vector3(i, 0) * _step);
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for (int i = 0; i < _count.y; i++)
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LineWithSphere(tp, tp + new Vector3(0, i) * _step);
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for (int i = 0; i < _count.z; i++)
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LineWithSphere(tp, tp + new Vector3(0, 0, i) * _step);
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void LineWithSphere(Vector3 from, Vector3 to)
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{
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Gizmos.DrawLine(from, to);
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Gizmos.DrawSphere(to, .1f);
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}
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}
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[Sirenix.OdinInspector.Button("Rebuild")]
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private void Rebuild()
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{
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var folder = _folder;
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if (folder == null)
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folder = transform;
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folder.ClearChildren();
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if (_shuffle)
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_prefabs = _prefabs.Shuffle();
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int prefabIndex = 0;
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if (_autoCountMode == AutoCountMode.X)
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{
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_count = new Vector3(_prefabs.Length, 0);
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}
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else if (_autoCountMode == AutoCountMode.XZ)
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{
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var root = Mathf.Sqrt(_prefabs.Length).Round();
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_count = new Vector3(root, 0, root);
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}
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for (int xIndex = 0; xIndex < _count.x; xIndex++)
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{
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for (int zIndex = 0; zIndex < _count.z; zIndex++)
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{
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int yIndex = 0;
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if (_count.y == 0)
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{
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if (Spawn(xIndex, yIndex, zIndex, folder, ref prefabIndex))
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return;
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}
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else
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{
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for (yIndex = 0; yIndex < _count.y; yIndex++)
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{
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if (Spawn(xIndex, yIndex, zIndex, folder, ref prefabIndex))
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return;
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}
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}
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}
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}
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}
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[Sirenix.OdinInspector.Button("On All")]
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public void OnAll() => transform.GetChildTransforms().OnAll();
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private bool Spawn(int xIndex, int yIndex, int zIndex, Transform folder, ref int prefabIndex)
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{
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var spawnPosition = transform.position + new Vector3(xIndex, yIndex, zIndex) * _step;
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if (_fromMiddle)
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spawnPosition -= _count * _step / 2f;
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if (prefabIndex >= _prefabs.Length)
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prefabIndex = DMath.Random(0, _prefabs.Length - 1);
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var instance = _prefabs[prefabIndex].EditorInstantiate(spawnPosition, folder);
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prefabIndex++;
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if (prefabIndex == _prefabs.Length - 1)
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{
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if (_autoCountMode == AutoCountMode.None)
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prefabIndex = 0;
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else
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return true;
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}
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return false;
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}
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#endif
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}
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}
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