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CrowdControl/Assets/3rd/D2D_Scripts/Camera/Scripts/CameraPlayerAutoFollow.cs

39 lines
847 B
C#

2 months ago
using System;
using Cinemachine;
using D2D.Gameplay;
using UnityEngine;
namespace D2D.Cameras
{
public class CameraPlayerAutoFollow : MonoBehaviour
{
[SerializeField] private bool _follow;
[SerializeField] private bool _lookAt;
private void OnValidate()
{
UpdateCameraTarget();
}
private void Start()
{
UpdateCameraTarget();
}
private void UpdateCameraTarget()
{
var vcam = GetComponent<CinemachineVirtualCamera>();
var player = FindObjectOfType<Player>();
if (vcam == null || player == null)
return;
if (_follow)
vcam.Follow = player.transform;
if (_lookAt)
vcam.LookAt = player.transform;
}
}
}