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28 lines
609 B
C#
28 lines
609 B
C#
2 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using NaughtyAttributes;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class GeneratorSample : MonoBehaviour
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{
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[Foldout("Easy")]
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[SerializeField] public float _number;
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#if UNITY_EDITOR
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[Button("Build")]
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public void Build()
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{
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Debug.Log("Build finished!");
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}
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#endif
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}
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}
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