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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/TransformHook.cs

149 lines
4.1 KiB
C#

2 months ago
using System;
using D2D.Utilities;
using Sirenix.OdinInspector;
using UnityEngine;
namespace D2D.Common
{
/// <summary>
/// Now useful for a runner camera follow!
/// </summary>
public class TransformHook : MonoBehaviour
{
[TabGroup("Common")]
[Tooltip("Hook target")]
[SerializeField] private Transform target;
[TabGroup("Common")]
[Tooltip("Some nice follow smoothness (useful for cameras)")]
[SerializeField] protected float followSmoothness = -1; // = .3f
[TabGroup("Common")]
[Tooltip("Do you wanna to copy parents rotation?")]
public bool hookRotation = false;
[TabGroup("Common")]
[Tooltip("Do you wanna to set parent to null on start?")]
public bool deattachParentOnStart = true;
[TabGroup("Other")]
[Tooltip("Do you wanna to follow from target center or with your origin?")]
public bool useInitialSwift = true;
[TabGroup("Other")]
[Tooltip("Should it be destroy on parent destroy?")]
public bool destroyOnParentNull = true;
[TabGroup("Other")]
[Tooltip("Is this script used in editor? To use OnDrawGizmo")]
[SerializeField] private bool _isEditor;
[TabGroup("Other")]
[Tooltip("For ignoring certain axes use 0")]
[SerializeField] private Vector3 _followAxes = Vector3.one;
[TabGroup("Other")]
[Tooltip("Sometimes can be useful LateUpdate for camera follow")]
[SerializeField] private UpdateType _updateType;
public bool HasTarget => target != null;
public Transform Target
{
set
{
if (value == null)
{
return;
}
target = value;
if (deattachParentOnStart)
transform.parent = null;
if (useInitialSwift)
_initialSwift = transform.position - target.position;
}
}
private Vector3 _initialSwift;
private Vector3 _followVelocity;
private void OnDrawGizmosSelected()
{
if (target != null && _isEditor)
{
var p = transform.position;
if (_followAxes.x.Almost(1))
{
p.x = target.position.x;
}
if (_followAxes.y.Almost(1))
{
p.y = target.position.y;
}
if (_followAxes.z.Almost(1))
{
p.z = target.position.z;
}
transform.position = p;
}
}
protected virtual void Start()
{
Target = target;
}
private void Update()
{
if (_updateType == UpdateType.Update)
Hook();
}
private void LateUpdate()
{
if (_updateType == UpdateType.LateUpdate)
Hook();
}
private void FixedUpdate()
{
if (_updateType == UpdateType.FixedUpdate)
Hook();
}
private void Hook()
{
if (!enabled)
return;
if (target == null)
{
if (destroyOnParentNull)
Destroy(gameObject);
return;
}
var desired = target.position + _initialSwift;
var p = transform.position;
if (_followAxes.x.Almost(1))
p.x = desired.x;
if (_followAxes.y.Almost(1))
p.y = desired.y;
if (_followAxes.z.Almost(1))
p.z = desired.z;
if (followSmoothness >= 0)
transform.position = Vector3.SmoothDamp(transform.position, p, ref
_followVelocity, followSmoothness);
else
transform.position = p;
if (hookRotation)
transform.rotation = target.rotation;
}
}
}