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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/TransformFreezer.cs

53 lines
1.3 KiB
C#

2 months ago
using UnityEngine;
namespace D2D.Common
{
/// <summary>
/// Laggy and deprecated stuff, not so good to use.
/// Use rigidbody freeze for such things, not this script :)
/// </summary>
public class TransformFreezer : MonoBehaviour
{
[SerializeField] private bool freezeX;
[SerializeField] private bool freezeY;
[SerializeField] private bool freezeZ;
[SerializeField] private bool freezeRotation;
private Vector3 initialPosition;
private Quaternion initialRotation;
private void Awake()
{
initialPosition = transform.position;
initialRotation = transform.rotation;
}
private void Update()
{
HandlePosition();
HandleRotation();
}
private void HandlePosition()
{
Vector3 position = transform.position;
if (freezeX)
position.x = initialPosition.x;
if (freezeY)
position.y = initialPosition.y;
if (freezeZ)
position.z = initialPosition.z;
transform.position = position;
}
private void HandleRotation()
{
if (freezeRotation)
transform.rotation = initialRotation;
}
}
}