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31 lines
738 B
C#
31 lines
738 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using NaughtyAttributes;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class OrderSiblingByPositionY : SmartScript
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{
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#if UNITY_EDITOR
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[Button("Order")]
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private void Order()
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{
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var sorted = transform.GetChildTransforms()
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.OrderByDescending(c => c.position.y).ToList();
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for (var i = 0; i < sorted.Count; i++)
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{
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sorted[i].SetSiblingIndex(i);
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}
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}
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#endif
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}
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}
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