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28 lines
631 B
C#
28 lines
631 B
C#
3 months ago
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using D2D.Gameplay;
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using D2D.Utilities;
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using D2D.Utils;
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using UltEvents;
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using UnityEngine;
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namespace D2D
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{
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public class DoActionOnPlayerEnter : MonoBehaviour
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{
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[SerializeField] private UltEvent _action;
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[SerializeField] private bool _once = true;
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private int _playerEntersCount;
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private void OnTriggerEnter(Collider other)
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{
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if (other.Is<Player>())
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{
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if (_once && _playerEntersCount > 0)
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return;
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_playerEntersCount++;
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_action?.Invoke();
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}
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}
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}
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}
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