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33 lines
912 B
C#
33 lines
912 B
C#
2 months ago
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using System;
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using D2D.Utilities;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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/// <summary>
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/// For objects such as coins, gems and other instant effect bonuses and currency.
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/// If we want some grenades, cure poisons which we can use whenever we want
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/// we should use Item class.
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/// </summary>
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public abstract class Collectable : MonoBehaviour, ICollectable
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{
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[SerializeField] protected float _lifeTimeAfterPick = 1;
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public bool IsPicked { get; private set; }
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public void Pick(GameObject owner)
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{
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if (IsPicked)
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throw new Exception("Already picked!");
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IsPicked = true;
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if (_lifeTimeAfterPick >= 0)
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gameObject.KillSelf(_lifeTimeAfterPick);
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OnPick(owner);
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}
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protected abstract void OnPick(GameObject owner);
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}
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}
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