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CrowdControl/Assets/3rd/D2D_Scripts/Gameplay/Collectables/Bonuses/Coin.cs

26 lines
646 B
C#

2 months ago
using D2D.Animations;
using D2D.Databases;
using D2D.Utilities;
using D2D.Core;
using UnityEngine;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
namespace D2D.Gameplay
{
public class Coin : Collectable
{
[SerializeField] private int _cost = 1;
[SerializeField] private GameObject _pickEffect;
protected override void OnPick(GameObject owner)
{
// Add money bonus
_db.Money.Value += _cost;
// Some sparks, etc
_pickEffect.On();
}
}
}