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29 lines
847 B
C#
29 lines
847 B
C#
3 months ago
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using D2D.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace D2D.Databases
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{
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[CustomEditor(typeof(GameProgressionDatabase))]
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public class GameProgressionDatabaseEditor : SuperEditor
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{
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public override void OnInspectorGUI()
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{
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var db = (GameProgressionDatabase) target;
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if (Application.isPlaying)
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{
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BeginReadOnly();
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EditorGUILayout.FloatField("Player money", db.Money.Value);
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EditorGUILayout.IntField("Last scene number", db.LastSceneNumber.Value);
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EditorGUILayout.IntField("Passed levels", db.PassedLevels.Value);
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EndReadOnly();
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}
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else
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{
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if (Button("Clear"))
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GameProgressionDatabase.Clear();
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}
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}
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}
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}
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