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16 lines
335 B
C#
16 lines
335 B
C#
3 months ago
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using UnityEngine;
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namespace D2D.Cameras
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{
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[CreateAssetMenu(fileName = "ShakeProfile", menuName = "SO/ShakeProfile")]
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public class ShakeProfile : ScriptableObject
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{
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public float frequency;
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public float intensity;
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public float time;
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[Space(10)]
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public float delay;
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}
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}
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