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using System.ComponentModel;
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using SRF.Service;
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using UnityEngine;
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using UnityEngine.Scripting;
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public delegate void SROptionsPropertyChanged(object sender, string propertyName);
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#if !DISABLE_SRDEBUGGER
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[Preserve]
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#endif
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public partial class SROptions : INotifyPropertyChanged
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{
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private static SROptions _current;
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public static SROptions Current
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{
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get { return _current; }
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}
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#if !DISABLE_SRDEBUGGER
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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public static void OnStartup()
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{
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_current = new SROptions(); // Need to reset options here so if we enter play-mode without a domain reload there will be the default set of options.
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SRServiceManager.GetService<SRDebugger.Internal.InternalOptionsRegistry>().AddOptionContainer(Current);
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}
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#endif
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public event SROptionsPropertyChanged PropertyChanged;
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#if UNITY_EDITOR
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[JetBrains.Annotations.NotifyPropertyChangedInvocator]
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#endif
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public void OnPropertyChanged(string propertyName)
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{
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if (PropertyChanged != null)
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{
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PropertyChanged(this, propertyName);
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}
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if (InterfacePropertyChangedEventHandler != null)
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{
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InterfacePropertyChangedEventHandler(this, new PropertyChangedEventArgs(propertyName));
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}
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}
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private event PropertyChangedEventHandler InterfacePropertyChangedEventHandler;
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event PropertyChangedEventHandler INotifyPropertyChanged.PropertyChanged
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{
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add { InterfacePropertyChangedEventHandler += value; }
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remove { InterfacePropertyChangedEventHandler -= value; }
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}
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}
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