10 lines
243 B
C#
10 lines
243 B
C#
8 months ago
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using UnityEngine;
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namespace MPUIKIT.Editor
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{
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public class MPUIKitSettings : ScriptableObject
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{
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[SerializeField] private bool m_SoftMaskSupportInstalled;
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[SerializeField] private string m_SoftMaskCgincLocation;
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}
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}
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