You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
62 lines
1.1 KiB
Plaintext
62 lines
1.1 KiB
Plaintext
2 months ago
|
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
|
||
|
|
||
|
Shader "Hidden/FisheyeShader" {
|
||
|
Properties {
|
||
|
_MainTex ("Base (RGB)", 2D) = "" {}
|
||
|
}
|
||
|
|
||
|
// Shader code pasted into all further CGPROGRAM blocks
|
||
|
CGINCLUDE
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct v2f {
|
||
|
float4 pos : POSITION;
|
||
|
float2 uv : TEXCOORD0;
|
||
|
};
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
|
||
|
float2 intensity;
|
||
|
|
||
|
v2f vert( appdata_img v )
|
||
|
{
|
||
|
v2f o;
|
||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||
|
o.uv = v.texcoord.xy;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
half4 frag(v2f i) : COLOR
|
||
|
{
|
||
|
half2 coords = i.uv;
|
||
|
coords = (coords - 0.5) * 2.0;
|
||
|
|
||
|
half2 realCoordOffs;
|
||
|
realCoordOffs.x = (1-coords.y * coords.y) * intensity.y * (coords.x);
|
||
|
realCoordOffs.y = (1-coords.x * coords.x) * intensity.x * (coords.y);
|
||
|
|
||
|
half4 color = tex2D (_MainTex, i.uv - realCoordOffs);
|
||
|
|
||
|
return color;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
|
||
|
Subshader {
|
||
|
Pass {
|
||
|
ZTest Always Cull Off ZWrite Off
|
||
|
Fog { Mode off }
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma fragmentoption ARB_precision_hint_fastest
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
ENDCG
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
Fallback off
|
||
|
|
||
|
} // shader
|