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CrowdControl/Assets/Top Down/Standard Assets/Image Effects (Pro Only)/ScreenOverlay.js

51 lines
1.2 KiB
JavaScript

1 month ago
#pragma strict
@script ExecuteInEditMode
@script RequireComponent (Camera)
@script AddComponentMenu ("Image Effects/Screen Overlay")
class ScreenOverlay extends PostEffectsBase {
enum OverlayBlendMode {
AddSub = 0,
ScreenBlend = 1,
Multiply = 2,
Overlay = 3,
AlphaBlend = 4,
}
public var blendMode : OverlayBlendMode = OverlayBlendMode.Overlay;
public var intensity : float = 1.0f;
public var texture : Texture2D;
public var overlayShader : Shader;
private var overlayMaterial : Material = null;
function OnDisable()
{
if (overlayMaterial)
DestroyImmediate(overlayMaterial);
}
function CheckResources () : boolean {
CheckSupport (false);
overlayMaterial = CheckShaderAndCreateMaterial (overlayShader, overlayMaterial);
if(!isSupported)
ReportAutoDisable ();
return isSupported;
}
function OnRenderImage (source : RenderTexture, destination : RenderTexture) {
if(CheckResources()==false) {
Graphics.Blit (source, destination);
return;
}
overlayMaterial.SetFloat ("_Intensity", intensity);
overlayMaterial.SetTexture ("_Overlay", texture);
Graphics.Blit (source, destination, overlayMaterial, blendMode);
}
}