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using UnityEditor;
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namespace Gley.Common
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{
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public class PreprocessorDirective
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{
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public static void AddToPlatform(string directive, bool remove, BuildTargetGroup target)
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{
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#if UNITY_2023_1_OR_NEWER
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string textToWrite = PlayerSettings.GetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(target));
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#else
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string textToWrite = PlayerSettings.GetScriptingDefineSymbolsForGroup(target);
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#endif
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if (remove)
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{
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if (textToWrite.Contains(directive))
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{
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textToWrite = textToWrite.Replace(directive, "");
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}
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}
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else
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{
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if (!textToWrite.Contains(directive))
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{
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if (textToWrite == "")
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{
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textToWrite += directive;
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}
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else
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{
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textToWrite += "," + directive;
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}
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}
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}
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#if UNITY_2023_1_OR_NEWER
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PlayerSettings.SetScriptingDefineSymbols(UnityEditor.Build.NamedBuildTarget.FromBuildTargetGroup(target), textToWrite);
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#else
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PlayerSettings.SetScriptingDefineSymbolsForGroup(target, textToWrite);
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#endif
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}
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public static void AddToCurrent(string directive, bool remove)
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{
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AddToPlatform(directive, remove, EditorUserBuildSettings.selectedBuildTargetGroup);
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}
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}
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}
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