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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/Tabs/MMDebugMenuTabManager.cs

44 lines
994 B
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to keep track of tabs and their contents in a MMDebugMenu
/// </summary>
public class MMDebugMenuTabManager : MonoBehaviour
{
/// a list of all the tabs under that manager
public List<MMDebugMenuTab> Tabs;
/// a list of all the tabs contents under that manager
public List<MMDebugMenuTabContents> TabsContents;
/// <summary>
/// Selects a tab, hides the others
/// </summary>
/// <param name="selected"></param>
public virtual void Select(int selected)
{
foreach(MMDebugMenuTab tab in Tabs)
{
if (tab.Index != selected)
{
tab.Deselect();
}
}
foreach(MMDebugMenuTabContents contents in TabsContents)
{
if (contents.Index == selected)
{
contents.gameObject.SetActive(true);
}
else
{
contents.gameObject.SetActive(false);
}
}
}
}
}