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CrowdControl/Assets/Feel/MMTools/Tools/MMDebugMenu/Scripts/Tabs/MMDebugMenuTab.cs

70 lines
1.8 KiB
C#

3 months ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace MoreMountains.Tools
{
/// <summary>
/// A class used to handle the display of a tab in a MMDebugMenu
/// </summary>
public class MMDebugMenuTab : MonoBehaviour
{
/// the tab's title
public Text TabText;
/// the tab's background image
public Image TabBackground;
/// the color to use for the background when the tab is selected
public Color SelectedBackgroundColor;
/// the color to use for the background when the tab is not selected
public Color DeselectedBackgroundColor;
/// the color to use for the text when the tab is selected
public Color SelectedTextColor;
/// the color to use for the text when the tab is not selected
public Color DeselectedTextColor;
/// the index of that tab, auto setup by the manager
public int Index;
/// the manager for this tab, auto setup
public MMDebugMenuTabManager Manager;
/// if this is true, scale will be forced to one on init
public bool ForceScaleOne = true;
/// <summary>
/// On Start we initialize this tab item
/// </summary>
protected virtual void Start()
{
Initialization();
}
/// <summary>
/// On init we force the scale to one
/// </summary>
protected virtual void Initialization()
{
if (ForceScaleOne)
{
this.gameObject.GetComponent<RectTransform>().localScale = Vector3.one;
}
}
/// <summary>
/// Selects this tab
/// </summary>
public virtual void Select()
{
Manager.Select(Index);
TabText.color = SelectedTextColor;
TabBackground.color = SelectedBackgroundColor;
}
/// <summary>
/// Deselects this tab
/// </summary>
public virtual void Deselect()
{
TabText.color = DeselectedTextColor;
TabBackground.color = DeselectedBackgroundColor;
}
}
}