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CrowdControl/Assets/Feel/MMTools/Editor/MMAttributes/MMInformationDrawer.cs

118 lines
3.7 KiB
C#

3 months ago
#if UNITY_EDITOR
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using System.Reflection;
namespace MoreMountains.Tools
{
[CustomPropertyDrawer (typeof(MMInformationAttribute))]
/// <summary>
/// This class allows the display of a message box (warning, info, error...) next to a property (before or after)
/// </summary>
public class MMInformationAttributeDrawer : PropertyDrawer
{
// determines the space after the help box, the space before the text box, and the width of the help box icon
const int spaceBeforeTheTextBox = 5;
const int spaceAfterTheTextBox = 10;
const int iconWidth = 55;
MMInformationAttribute informationAttribute { get { return ((MMInformationAttribute)attribute); } }
#if UNITY_EDITOR
/// <summary>
/// OnGUI, displays the property and the textbox in the specified order
/// </summary>
/// <param name="rect">Rect.</param>
/// <param name="prop">Property.</param>
/// <param name="label">Label.</param>
public override void OnGUI (Rect rect, SerializedProperty prop, GUIContent label)
{
if (HelpEnabled())
{
EditorStyles.helpBox.richText=true ;
if (!informationAttribute.MessageAfterProperty)
{
// we position the message before the property
rect.height = DetermineTextboxHeight(informationAttribute.Message);
EditorGUI.HelpBox (rect, informationAttribute.Message, informationAttribute.Type);
rect.y += rect.height + spaceBeforeTheTextBox;
EditorGUI.PropertyField(rect, prop, label, true);
}
else
{
// we position the property first, then the message
rect.height = GetPropertyHeight(prop,label);
EditorGUI.PropertyField(rect, prop, label, true);
rect.height = DetermineTextboxHeight(informationAttribute.Message);
// we add the complete property height (property + helpbox, as overridden in this very script), and substract both to get just the property
rect.y += GetPropertyHeight(prop,label) - DetermineTextboxHeight(informationAttribute.Message) - spaceAfterTheTextBox;
EditorGUI.HelpBox (rect, informationAttribute.Message, informationAttribute.Type);
}
}
else
{
EditorGUI.PropertyField(rect, prop, label, true);
}
}
#endif
/// <summary>
/// Returns the complete height of the whole block (property + help text)
/// </summary>
/// <returns>The block height.</returns>
/// <param name="property">Property.</param>
/// <param name="label">Label.</param>
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
if (HelpEnabled())
{
return EditorGUI.GetPropertyHeight(property) + DetermineTextboxHeight(informationAttribute.Message) + spaceAfterTheTextBox + spaceBeforeTheTextBox;
}
else
{
return EditorGUI.GetPropertyHeight(property);
}
}
/// <summary>
/// Checks the editor prefs to see if help is enabled or not
/// </summary>
/// <returns><c>true</c>, if enabled was helped, <c>false</c> otherwise.</returns>
protected virtual bool HelpEnabled()
{
bool helpEnabled = false;
if (EditorPrefs.HasKey("MMShowHelpInInspectors"))
{
if (EditorPrefs.GetBool("MMShowHelpInInspectors"))
{
helpEnabled = true;
}
}
return helpEnabled;
}
/// <summary>
/// Determines the height of the textbox.
/// </summary>
/// <returns>The textbox height.</returns>
/// <param name="message">Message.</param>
protected virtual float DetermineTextboxHeight(string message)
{
GUIStyle style = new GUIStyle(EditorStyles.helpBox);
style.richText=true;
float newHeight = style.CalcHeight(new GUIContent(message),EditorGUIUtility.currentViewWidth - iconWidth);
return newHeight;
}
}
}
#endif