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29 lines
761 B
C#
29 lines
761 B
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D.Utilities
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{
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[CreateAssetMenu(fileName = "HapticSettings", menuName = "SO/HapticSettings")]
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public class HapticSettings : SingletonData<HapticSettings>
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{
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[Header("Light")]
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public int lightAmplitude;
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public int lightDuration;
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[Header("Medium")]
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public int mediumAmplitude;
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public int mediumDuration;
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[Header("Heavy")]
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public int heavyAmplitude;
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public int heavyDuration;
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}
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}
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