10 lines
241 B
C#
10 lines
241 B
C#
8 months ago
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using UnityEngine;
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[CreateAssetMenu(menuName = "Game/Upgrades/Skill Upgrade")]
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public class SkillUpgrades : Upgrades
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{
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public override UpgradesType GetUpgradeType() => UpgradesType.Skill;
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public virtual void Activate()
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{
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}
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}
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