CrowdControl/Assets/3rd/D2D_Scripts/Camera/Scripts/SetCameraPriorityOnGameRun.cs

13 lines
289 B
C#

using Cinemachine;
using D2D.Core;
using UnityEngine;
public class SetCameraPriorityOnGameRun : GameStateMachineUser
{
[SerializeField] private int _priority;
protected override void OnGameRun()
{
GetComponent<CinemachineVirtualCamera>().Priority = _priority;
}
}