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CrowdControl/Assets/Top Down/Standard Assets/Editor/Image Effects/TiltShiftEditor.js

73 lines
2.8 KiB
JavaScript

1 month ago
#pragma strict
@CustomEditor (TiltShift)
class TiltShiftEditor extends Editor
{
var serObj : SerializedObject;
var focalPoint : SerializedProperty;
var smoothness : SerializedProperty;
var visualizeCoc : SerializedProperty;
var renderTextureDivider : SerializedProperty;
var blurIterations : SerializedProperty;
var foregroundBlurIterations : SerializedProperty;
var maxBlurSpread : SerializedProperty;
var enableForegroundBlur : SerializedProperty;
function OnEnable () {
serObj = new SerializedObject (target);
focalPoint = serObj.FindProperty ("focalPoint");
smoothness = serObj.FindProperty ("smoothness");
visualizeCoc = serObj.FindProperty ("visualizeCoc");
renderTextureDivider = serObj.FindProperty ("renderTextureDivider");
blurIterations = serObj.FindProperty ("blurIterations");
foregroundBlurIterations = serObj.FindProperty ("foregroundBlurIterations");
maxBlurSpread = serObj.FindProperty ("maxBlurSpread");
enableForegroundBlur = serObj.FindProperty ("enableForegroundBlur");
}
function OnInspectorGUI () {
serObj.Update ();
var go : GameObject = (target as TiltShift).gameObject;
if (!go)
return;
if (!go.camera)
return;
GUILayout.Label ("Current: "+go.camera.name+", near "+go.camera.nearClipPlane+", far: "+go.camera.farClipPlane+", focal: "+focalPoint.floatValue, EditorStyles.miniBoldLabel);
GUILayout.Label ("Focal Settings", EditorStyles.boldLabel);
EditorGUILayout.PropertyField (visualizeCoc, new GUIContent("Visualize"));
focalPoint.floatValue = EditorGUILayout.Slider ("Distance", focalPoint.floatValue, go.camera.nearClipPlane, go.camera.farClipPlane);
EditorGUILayout.PropertyField (smoothness, new GUIContent("Smoothness"));
EditorGUILayout.Separator ();
GUILayout.Label ("Background Blur", EditorStyles.boldLabel);
renderTextureDivider.intValue = EditorGUILayout.Slider ("Downsample", renderTextureDivider.intValue, 1, 3);
blurIterations.intValue = EditorGUILayout.Slider ("Iterations", blurIterations.intValue, 1, 4);
EditorGUILayout.PropertyField (maxBlurSpread, new GUIContent("Max blur spread"));
EditorGUILayout.Separator ();
GUILayout.Label ("Foreground Blur", EditorStyles.boldLabel);
EditorGUILayout.PropertyField (enableForegroundBlur, new GUIContent("Enable"));
if (enableForegroundBlur.boolValue)
foregroundBlurIterations.intValue = EditorGUILayout.Slider ("Iterations", foregroundBlurIterations.intValue, 1, 4);
//GUILayout.Label ("Background options");
//edgesOnly.floatValue = EditorGUILayout.Slider ("Edges only", edgesOnly.floatValue, 0.0, 1.0);
//EditorGUILayout.PropertyField (edgesOnlyBgColor, new GUIContent ("Background"));
serObj.ApplyModifiedProperties();
}
}