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CrowdControl/Assets/Top Down/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEdit...

49 lines
1.4 KiB
JavaScript

2 months ago
@script ExecuteInEditMode()
@CustomEditor (EdgeDetectEffectNormals)
class EdgeDetectEffectNormalsEditor extends Editor
{
var serObj : SerializedObject;
var mode : SerializedProperty;
var sensitivityDepth : SerializedProperty;
var sensitivityNormals : SerializedProperty;
var edgesOnly : SerializedProperty;
var edgesOnlyBgColor : SerializedProperty;
function OnEnable () {
serObj = new SerializedObject (target);
mode = serObj.FindProperty("mode");
sensitivityDepth = serObj.FindProperty("sensitivityDepth");
sensitivityNormals = serObj.FindProperty("sensitivityNormals");
edgesOnly = serObj.FindProperty("edgesOnly");
edgesOnlyBgColor = serObj.FindProperty("edgesOnlyBgColor");
}
function OnInspectorGUI ()
{
serObj.Update ();
EditorGUILayout.PropertyField (mode, new GUIContent("Mode"));
GUILayout.Label ("Edge sensitivity");
EditorGUILayout.PropertyField (sensitivityDepth, new GUIContent("Depth"));
EditorGUILayout.PropertyField (sensitivityNormals, new GUIContent("Normals"));
EditorGUILayout.Separator ();
GUILayout.Label ("Background options");
edgesOnly.floatValue = EditorGUILayout.Slider ("Edges only", edgesOnly.floatValue, 0.0, 1.0);
EditorGUILayout.PropertyField (edgesOnlyBgColor, new GUIContent ("Background"));
serObj.ApplyModifiedProperties();
}
}