You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
144 lines
6.1 KiB
JavaScript
144 lines
6.1 KiB
JavaScript
2 months ago
|
|
||
|
#pragma strict
|
||
|
|
||
|
@CustomEditor (DepthOfField34)
|
||
|
class DepthOfField34Editor extends Editor
|
||
|
{
|
||
|
var serObj : SerializedObject;
|
||
|
|
||
|
var simpleTweakMode : SerializedProperty;
|
||
|
|
||
|
var focalPoint : SerializedProperty;
|
||
|
var smoothness : SerializedProperty;
|
||
|
|
||
|
var focalSize : SerializedProperty;
|
||
|
|
||
|
var focalZDistance : SerializedProperty;
|
||
|
var focalStartCurve : SerializedProperty;
|
||
|
var focalEndCurve : SerializedProperty;
|
||
|
|
||
|
var visualizeCoc : SerializedProperty;
|
||
|
|
||
|
var resolution : SerializedProperty;
|
||
|
var quality : SerializedProperty;
|
||
|
|
||
|
var objectFocus : SerializedProperty;
|
||
|
|
||
|
var bokeh : SerializedProperty;
|
||
|
var bokehScale : SerializedProperty;
|
||
|
var bokehIntensity : SerializedProperty;
|
||
|
var bokehThreshholdLuminance : SerializedProperty;
|
||
|
var bokehThreshholdContrast : SerializedProperty;
|
||
|
var bokehDownsample : SerializedProperty;
|
||
|
var bokehTexture : SerializedProperty;
|
||
|
var bokehDestination : SerializedProperty;
|
||
|
|
||
|
var bluriness : SerializedProperty;
|
||
|
var maxBlurSpread : SerializedProperty;
|
||
|
var foregroundBlurExtrude : SerializedProperty;
|
||
|
|
||
|
function OnEnable () {
|
||
|
serObj = new SerializedObject (target);
|
||
|
|
||
|
simpleTweakMode = serObj.FindProperty ("simpleTweakMode");
|
||
|
|
||
|
// simple tweak mode
|
||
|
focalPoint = serObj.FindProperty ("focalPoint");
|
||
|
smoothness = serObj.FindProperty ("smoothness");
|
||
|
|
||
|
// complex tweak mode
|
||
|
focalZDistance = serObj.FindProperty ("focalZDistance");
|
||
|
focalStartCurve = serObj.FindProperty ("focalZStartCurve");
|
||
|
focalEndCurve = serObj.FindProperty ("focalZEndCurve");
|
||
|
focalSize = serObj.FindProperty ("focalSize");
|
||
|
|
||
|
visualizeCoc = serObj.FindProperty ("visualize");
|
||
|
|
||
|
objectFocus = serObj.FindProperty ("objectFocus");
|
||
|
|
||
|
resolution = serObj.FindProperty ("resolution");
|
||
|
quality = serObj.FindProperty ("quality");
|
||
|
bokehThreshholdContrast = serObj.FindProperty ("bokehThreshholdContrast");
|
||
|
bokehThreshholdLuminance = serObj.FindProperty ("bokehThreshholdLuminance");
|
||
|
|
||
|
bokeh = serObj.FindProperty ("bokeh");
|
||
|
bokehScale = serObj.FindProperty ("bokehScale");
|
||
|
bokehIntensity = serObj.FindProperty ("bokehIntensity");
|
||
|
bokehDownsample = serObj.FindProperty ("bokehDownsample");
|
||
|
bokehTexture = serObj.FindProperty ("bokehTexture");
|
||
|
bokehDestination = serObj.FindProperty ("bokehDestination");
|
||
|
|
||
|
bluriness = serObj.FindProperty ("bluriness");
|
||
|
maxBlurSpread = serObj.FindProperty ("maxBlurSpread");
|
||
|
foregroundBlurExtrude = serObj.FindProperty ("foregroundBlurExtrude");
|
||
|
}
|
||
|
|
||
|
function OnInspectorGUI () {
|
||
|
serObj.Update ();
|
||
|
|
||
|
var go : GameObject = (target as DepthOfField34).gameObject;
|
||
|
|
||
|
if (!go)
|
||
|
return;
|
||
|
|
||
|
if (!go.camera)
|
||
|
return;
|
||
|
|
||
|
if (simpleTweakMode.boolValue)
|
||
|
GUILayout.Label ("Current: "+go.camera.name+", near "+go.camera.nearClipPlane+", far: "+go.camera.farClipPlane+", focal: "+focalPoint.floatValue, EditorStyles.miniBoldLabel);
|
||
|
else
|
||
|
GUILayout.Label ("Current: "+go.camera.name+", near "+go.camera.nearClipPlane+", far: "+go.camera.farClipPlane+", focal: "+focalZDistance.floatValue, EditorStyles.miniBoldLabel);
|
||
|
|
||
|
EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution"));
|
||
|
EditorGUILayout.PropertyField (quality, new GUIContent("Quality"));
|
||
|
|
||
|
EditorGUILayout.PropertyField (simpleTweakMode, new GUIContent("Simple tweak"));
|
||
|
EditorGUILayout.PropertyField (visualizeCoc, new GUIContent("Visualize focus"));
|
||
|
EditorGUILayout.PropertyField (bokeh, new GUIContent("Enable bokeh"));
|
||
|
|
||
|
|
||
|
EditorGUILayout.Separator ();
|
||
|
|
||
|
GUILayout.Label ("Focal Settings", EditorStyles.boldLabel);
|
||
|
|
||
|
if (simpleTweakMode.boolValue) {
|
||
|
focalPoint.floatValue = EditorGUILayout.Slider ("Focal distance", focalPoint.floatValue, go.camera.nearClipPlane, go.camera.farClipPlane);
|
||
|
EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform"));
|
||
|
EditorGUILayout.PropertyField (smoothness, new GUIContent("Smoothness"));
|
||
|
focalSize.floatValue = EditorGUILayout.Slider ("Focal size", focalSize.floatValue, 0.0f, (go.camera.farClipPlane - go.camera.nearClipPlane));
|
||
|
}
|
||
|
else {
|
||
|
focalZDistance.floatValue = EditorGUILayout.Slider ("Distance", focalZDistance.floatValue, go.camera.nearClipPlane, go.camera.farClipPlane);
|
||
|
EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform"));
|
||
|
focalSize.floatValue = EditorGUILayout.Slider ("Size", focalSize.floatValue, 0.0f, (go.camera.farClipPlane - go.camera.nearClipPlane));
|
||
|
focalStartCurve.floatValue = EditorGUILayout.Slider ("Start curve", focalStartCurve.floatValue, 0.05f, 20.0f);
|
||
|
focalEndCurve.floatValue = EditorGUILayout.Slider ("End curve", focalEndCurve.floatValue, 0.05f, 20.0f);
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.Separator ();
|
||
|
|
||
|
GUILayout.Label ("Blur (Fore- and Background)", EditorStyles.boldLabel);
|
||
|
EditorGUILayout.PropertyField (bluriness, new GUIContent("Blurriness"));
|
||
|
EditorGUILayout.PropertyField (maxBlurSpread, new GUIContent("Blur spread"));
|
||
|
|
||
|
if (quality.enumValueIndex > 0) {
|
||
|
EditorGUILayout.PropertyField (foregroundBlurExtrude, new GUIContent("Foreground size"));
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.Separator ();
|
||
|
|
||
|
if (bokeh.boolValue) {
|
||
|
EditorGUILayout.Separator ();
|
||
|
GUILayout.Label ("Bokeh Settings", EditorStyles.boldLabel);
|
||
|
EditorGUILayout.PropertyField (bokehDestination, new GUIContent("Destination"));
|
||
|
bokehIntensity.floatValue = EditorGUILayout.Slider ("Intensity", bokehIntensity.floatValue, 0.0f, 1.0f);
|
||
|
bokehThreshholdLuminance.floatValue = EditorGUILayout.Slider ("Min luminance", bokehThreshholdLuminance.floatValue, 0.0f, 0.99f);
|
||
|
bokehThreshholdContrast.floatValue = EditorGUILayout.Slider ("Min contrast", bokehThreshholdContrast.floatValue, 0.0f, 0.25f);
|
||
|
bokehDownsample.intValue = EditorGUILayout.IntSlider ("Downsample", bokehDownsample.intValue, 1, 3);
|
||
|
bokehScale.floatValue = EditorGUILayout.Slider ("Size scale", bokehScale.floatValue, 0.0f, 20.0f);
|
||
|
EditorGUILayout.PropertyField (bokehTexture , new GUIContent("Texture mask"));
|
||
|
}
|
||
|
|
||
|
serObj.ApplyModifiedProperties();
|
||
|
}
|
||
|
}
|