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27 lines
627 B
C#
27 lines
627 B
C#
3 months ago
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using Cinemachine;
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using D2D.Core;
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using DG.Tweening;
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using UnityEngine;
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public class FinishCamera : GameStateMachineUser
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{
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[SerializeField] private float rotateSpeed = 4f;
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private Vector3 rotateVector = new Vector3(0, 60, 0);
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protected override void OnGameWin()
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{
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base.OnGameWin();
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transform.DOLocalRotate(transform.rotation.eulerAngles + rotateVector, rotateSpeed).
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SetLoops(-1, LoopType.Incremental).
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SetEase(Ease.Linear);
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SetFinishCamera();
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}
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private void SetFinishCamera()
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{
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Get<CinemachineVirtualCamera>().m_Priority = 100;
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}
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}
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