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26 lines
696 B
C#
26 lines
696 B
C#
2 months ago
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using System;
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using D2D.Core;
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using D2D.Utilities;
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using UnityEngine;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class PlayWinAudioOnWin : GameStateMachineUser
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{
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[SerializeField] private AudioClip[] _clips;
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protected override void OnGameWin()
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{
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var a = Get<AudioSource>();
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if (!_clips.IsNullOrEmpty())
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a.clip = _clips.GetRandomElement();
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a.Play();
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// (_audioPool.Spawn(transform.position) as DAudio).Play(_gameData.winSound);
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}
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}
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}
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