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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
3 months ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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public class SampleAI : AIBase
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{
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protected override void InitStateMachine()
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{
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_fsm = new StateMachine();
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var idle = new LambdaState(tick: () => ConsoleProDebug.Watch("Idle", Time.deltaTime.ToString()), "Idle");
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var run = new LambdaState(tick: () => ConsoleProDebug.Watch("Run", Time.deltaTime.ToString()), "Run");
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var rush = new LambdaState(tick: () => ConsoleProDebug.Watch("Rush", Time.deltaTime.ToString()), "Rush");
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At(idle, run, () => Input.GetKeyDown(KeyCode.O));
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At(run, idle, () => Input.GetKeyDown(KeyCode.I));
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At(run, rush, () => Input.GetKeyDown(KeyCode.Y));
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At(rush, run, () => Input.GetKeyDown(KeyCode.Q));
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_fsm.SetState(idle);
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}
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}
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}
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