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18 lines
415 B
C#
18 lines
415 B
C#
3 months ago
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/*using D2D.AI.Hunter;
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using UnityEngine;
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namespace D2D.AI.Ghost
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{
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[CreateAssetMenu(fileName = "GhostAISettings", menuName = "SO/GhostAISettings", order = 0)]
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public class GhostAISettings : ScriptableObject
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{
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public UnitMovementSettings movement;
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public VisionZone nearHunter;
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public VisionZone farHunter;
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[Space]
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public float observeDelay;
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}
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}*/
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