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using UnityEngine;
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namespace NaughtyAttributes.Test
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{
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public class RequiredTest : MonoBehaviour
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{
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[Required]
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public Transform trans0;
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public RequiredNest1 nest1;
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}
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[System.Serializable]
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public class RequiredNest1
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{
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[Required]
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[AllowNesting] // Because it's nested we need to explicitly allow nesting
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public Transform trans1;
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public RequiredNest2 nest2;
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}
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[System.Serializable]
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public class RequiredNest2
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{
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[Required("trans2 is invalid custom message - hohoho")]
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[AllowNesting] // Because it's nested we need to explicitly allow nesting
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public Transform trans2;
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}
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}
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