|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace NaughtyAttributes.Test
|
|
|
|
|
{
|
|
|
|
|
public class MinMaxValueTest : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
public int min0Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(0)]
|
|
|
|
|
public int max0Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
public float range01Float;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
public Vector2 range01Vector2;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
public Vector3 range01Vector3;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
public Vector4 range01Vector4;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
public Vector2Int min0Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
public Vector2Int max100Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
public Vector3Int min0Vector3Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
public Vector3Int max100Vector3Int;
|
|
|
|
|
|
|
|
|
|
public MinMaxValueNest1 nest1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
public class MinMaxValueNest1
|
|
|
|
|
{
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public int min0Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public int max0Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public float range01Float;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2 range01Vector2;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3 range01Vector3;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector4 range01Vector4;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2Int min0Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2Int max100Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3Int min0Vector3Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3Int max100Vector3Int;
|
|
|
|
|
|
|
|
|
|
public MinMaxValueNest2 nest2;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
|
public class MinMaxValueNest2
|
|
|
|
|
{
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public int min0Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public int max0Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public float range01Float;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2 range01Vector2;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3 range01Vector3;
|
|
|
|
|
|
|
|
|
|
[MinValue(0), MaxValue(1)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector4 range01Vector4;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2Int min0Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector2Int max100Vector2Int;
|
|
|
|
|
|
|
|
|
|
[MinValue(0)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3Int min0Vector3Int;
|
|
|
|
|
|
|
|
|
|
[MaxValue(100)]
|
|
|
|
|
[AllowNesting] // Because it's nested we need to explicitly allow nesting
|
|
|
|
|
public Vector3Int max100Vector3Int;
|
|
|
|
|
}
|
|
|
|
|
}
|