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CrowdControl/Assets/Plugins/NaughtyAttributes/Scripts/Test/LabelTest.cs

31 lines
616 B
C#

2 months ago
using UnityEngine;
namespace NaughtyAttributes.Test
{
public class LabelTest : MonoBehaviour
{
[Label("Label 0")]
public int int0;
public LabelNest1 nest1;
}
[System.Serializable]
public class LabelNest1
{
[Label("Label 1")]
[AllowNesting] // Because it's nested we need to explicitly allow nesting
public int int1;
public LabelNest2 nest2;
}
[System.Serializable]
public class LabelNest2
{
[Label("Label 2")]
[MinMaxSlider(0.0f, 1.0f)] // AllowNesting attribute is not needed, because the field is already marked with a custom naughty property drawer
public Vector2 vector2;
}
}